- Make the game as simple as possible as to keep it completable in 1 year.
- Keep the game mechanics as simple as possible. No combo shots here. Simple left, right, up, down, and shoot.
- Simple Graphics. If I can't draw it or render it in Blender myself it ain't going in the game. No Character should take more than 2 days to animate.
- Use as much free art as I can find. I will only create original art when I have to (not just because I want to).
I am not really sure what the format of this Blog will be. Sometimes I might post a graphic novel style description a level I am working on. This will help to continue the story of Blue Boy. Sometimes I might just blab/blog about some technical issue I am having with his game. For tonight I decided to include a link to Blue Boy in its current state. I have worked out a "Training Level" which walks the user through the basic mechanics of the game.
Here is what I have so far:
To date I have put about 1 and a half months into this effort. I also worked out some rudimentary start and end screen that I am not at all pleased with. I might spend time working on this next. At the very least the end screen should have credits and some sort of summary of what happened during game play.